using Brouteforce.UserInterface.Abstracts;
using Brouteforce.UserInterface.Interfaces;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace Brouteforce.UserInterface.Panels


{
    public class CreatNewPlayerPanel : AbstractPanel 
    {
        public CreatNewPlayerPanel()
            : base("CreatNewPlayerPanel")
        {
               
        }

        public override void Update(GameTime gameTime)
        {
            
        }

        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            
        }

        public override void AfterLayout()
        {
            
        }
    }
}
